The sound, too, is a chief offender, with repetitive orchestral loops and a lack of dynamic processing each footstep sounds like it was recorded in a shower, and it’s mixed so high that it completely breaks the atmosphere.Īt least the visuals are a little less inconsistent. Meanwhile, enemies comically rotate on the spot when prone, while explosions send bodies flying through the air with a complete disregard for the laws of gravity. An evidently low budget has led to some shoddy production values that diminish the presentation's impact: animation is woeful, with the protagonist seemingly able to pivot at the waist. It’s undeniably mechanical, but satisfying nonetheless.Īnd that’s perhaps the biggest problem with Sniper Elite V2: while it ultimately comes together in a reasonable manner, it also feels like it’s falling apart at the seams. Furthermore, a curious but beneficial addition allows you to toss rocks in order to attract enemy attention and draw it towards a particular location. Booby-trapping bodies or planting trip mines at the bottom of stair cases allows you to defend your perimeter effectively and deviously coax foes into explosive hazards. That said, the AI’s idiocy does lead to some enjoyable opportunities. Then again, attention to historical detail probably shouldn’t be expected from a game that shows an X-ray shot of your target as a bullet courses through his internal organs. Sure, the limited range of weapons at your disposable is period appropriate – the Springfield, for example, is now iconic – but the game is pretty loose with the majority of its facts. Despite the magnitude of the task, the American army apparently decided Fairburne could handle the mission alone, as you’ll only ever encounter one other character during the entire course of the campaign.Ĭlearly, it’s not a game that takes historical accuracy too seriously. The game takes place in Berlin towards the end of World War II, and you play as an American action man named Karl Fairburne tasked with the seemingly simplistic operation of ending the German's last-gasp plans to launch deadly V2 rockets against their enemies. Indeed, don’t expect much in the way of narrative exposition, character development or variety in Sniper Elite V2. The cinematography makes each kill feel personal, and, in a game where your body count will ultimately near four-figures, it provides the title with the zing it needs to enhance its otherwise vanilla presentation. It’s glorious, magnificent and cringe-inducing but, most importantly, it elevates every single shot into something momentous. As the camera swirls and orchestra crescendos, the game closes in on your target to show a gruesome cross-section of their bones shattering, arteries rupturing or, ahem, testicles exploding. As in the original PS2 title – on which this remake is built – the camera pulls back to follow the trajectory of your bullet. Pulling the trigger is made to feel like a significant moment. There are moments when this focused approach pays off. With a limited arsenal and even fewer gameplay distractions, the success of the package relies on its ability to satisfy from behind the scope. The Rebellion-developed remake has grand plans of being a stealth action title with tactical frills, but in reality it’s much more content with being a profoundly simplistic shooter. Sniper Elite V2 is a pretty single-minded game, when all’s said and done.
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